During my long blogging blackout, I took over the reigns of my D&D group and started a campaign! Now if you're done thinking about what a loser I am for playing D&D, I can get around to actually talking about the interest of my running D&D, and it's not just my immense nerdliness.
Running a successful and fun D&D campaign isn't just a matter of randomly throwing together some monsters and vaguely planning out a dungeon; it's about writing an over-arching story that is powerful enough and interesting enough to involve all the characters playing; it's about writing a story that is flexible enough to allow characters to do what they wish while still allowing me to guide them to where I want them to go; it's about learning how your players work so that you can challenge them with fights, monsters, traps, political situations, and anything else you can come up with; most of all, especially for me, it's about being a writer with enough skill to entertain people, to keep within a certain set of rules, to break those rules when appropriate without the players ever knowing, and always to have a good time while doing it. Writing a campaign is so difficult and interesting that it has kept me entertained for months now, and will continue to do so for a few more.
Will I be happy to be a player again? Oh yes. Hell yes. God being in charge sucks sometimes. But for now being the god of this world is great.
July 28, 2008
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